I’m a 3D content developer focused on creating characters and environments for video games. My strongest skills are in modeling and sculpting, where I produce clean, optimized geometry that works both visually and technically for production. I also have experience in rigging, animation, and texturing, which allows me to understand and adapt to the full development pipeline, although my main strength lies in the artistic side. Currently, I’m focused on improving my workflow and gaining industry experience to grow as a versatile 3D artist.